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Deck Spotlight

INK WITH ANGELA

Coconut Deck Dumbo

Dumbo – Ninth Wonder of the Universe

AmethystSmaragdRubin
Dumbo CoconutDumbo – Ninth Wonder of the Universe

A board full of Evasive characters is a great start. With Dumbo, Angela turns it into a plan that draws cards, gains lore and keeps finding answers around a multiplayer table. Her list combines Amethyst, Emerald and Ruby with a clear motto:

What’s better than Evasive characters? Evasives with card draw!

InkwithAngela

In her own words, this deck is about board control, hand disruption, exerting and challenging, moving damage — and keeping the cards coming. Here is how her 60 cards support that idea.

Open Angela’s full deck on CocoDex

Meet Angela

InkwithAngela – CocoDex-Profilbild

InkwithAngela is a content creator who shares her enthusiasm for Disney Lorcana primarily on Instagram. She discusses strategies, the meta and deck ideas, and attends events. Her Dumbo deck reflects that enjoyment of exploring ideas: Evasive, Draw and active board control work together.

Dumbo · Coconut

Dumbo CoconutDumbo – Ninth Wonder of the Universe

Angela’s game plan

Turns 1–2: Set up your challengers and build your board.

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Rafiki – Mystical Fighter, Luisa Madrigal – Pushing Through and Pepita – Watchful Alebrije prepare the early challenges. Cheap Evasive characters such as Pegasus – Gift for Hercules and Dash Parr – Dodgeball Dynamo also lay the groundwork for Dumbo’s engine later on.

Turns 3–4: Exert your opponent’s key characters, challenge them, and take control.

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With Elsa – Snow Queen, an exert ability opens a target for challenges on the very turn she is played. Peter Pan's Shadow – Elusive Prankster and Isis Vanderchill – Ice Queen of St. Canard provide further ways to make opposing characters accessible to Angela’s board.

Turn 5+: Establish your card draw engine, keep your hand full, and maintain pressure.

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Dumbo now turns the Evasive characters already in play into repeatable Draw and direct lore. The many inexpensive characters remain valuable parts of the engine later in the game.

Dumbo: turning Evasive into an engine

Evasive + Dumbo = Card draw and lore

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The Coconut allows Angela to use her characters’ exert abilities on the turn they are played. The playable Dumbo – Ninth Wonder of the Universe supplies the engine: exert and pay one ink to draw a card and gain one lore. Her other Evasive characters gain that same ability.

Angela plays four copies of Dumbo. There are 22 cards with the printed Evasive keyword in her list, plus cards that grant Evasive. That gives the engine plenty of partners on the board.

Peter Pan & Tinker Bell – Fast Friends gives all her characters Evasive. Tinker Bell – Most Helpful grants it to a chosen character for the turn; Stand Out adds three strength as well. With Dumbo and one available ink, a ready Evasive character can immediately provide a card and a lore — exactly the value Angela describes.

Pegasus – Gift for HerculesDash Parr – Dodgeball DynamoPeter Pan & Tinker Bell – Fast Friends

A turn with the Dumbo engine

Dumbo is in play, two other Evasive characters are ready and two ink are available. Angela activates the granted ability once with each of those characters. Both are exerted, and each activation costs one ink.

Tinte bezahlen2Pay ink
Draw 2 cards
Legenden erhalten2Gain 2 lore

The Coconut allows these exert abilities even if the two characters were played this turn. Their play costs, if applicable, are additional. This is how the Evasive board becomes the combination of Draw and lore that Angela enjoys.

Top choices: Draw keeps the plan moving

The Queen – Wicked and Vain draws a card with her exert ability; Yzma – Conniving Chemist refills a hand of fewer than three cards to three. Both can benefit from the Coconut immediately after being played. Genie – Wish Fulfilled replaces itself with a card on entry and is also Evasive.

Diablo – Devoted Herald turns the multiplayer table into a source of Draw. During each opponent’s turn, Angela may draw when that opponent draws, provided Diablo is exerted. Dumbo gives the Evasive bird a useful way to exert during her own turn while already generating value.

There is support beyond the characters too. Junior Woodchuck Guidebook draws two cards when activated and banished. Once during her own turn, Merlin's Shop and Smithy – Magical Market rewards moving a character there with a card and a lore. The Library – A Gift for Belle draws cards when characters at that location are banished.

Diablo – Devoted HeraldYzma – Conniving ChemistThe Queen – Wicked and Vain

Exert, challenge, draw the next card

Exert + Challenge = Remove key threats

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Elsa – The Fifth Spirit combines exertion, Rush and Evasive. Sven – Leaping Reindeer combines Rush with Challenger +3 and can reach opposing Evasives thanks to Evasive. Both fit Angela’s plan to control the board through challenges.

When played, Mulan – Martial Arts Master gives a chosen character two additional strength and the ability to draw whenever it challenges another character that turn. Her own quest effect grants Rush. Royal Guard – Octopus Soldier gains Challenger +1 for the turn whenever Angela draws: draw first, then bring the increased strength into a challenge.

Maui – Half-Shark recovers actions from the discard when challenging and gains a lore when an action is played. This makes the list’s carefully selected actions reusable. The Headless Horseman – Terror of Sleepy Hollow removes an opposing character with two strength or less on entry, and strengthens Angela’s characters when opposing characters are banished during her turn.

Elsa – The Fifth SpiritSven – Leaping ReindeerMulan – Martial Arts MasterRoyal Guard – Octopus Soldier

Turning damage into lore

Moving damage + Go Go Tomago = Extra lore

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Belle – Accomplished Mystic moves up to three damage from a character to an opposing character on entry. Cheshire Cat – Inexplicable moves up to two damage when a card is put under it; Boost provides its own activation. Luisa Madrigal – Confident Climber collects damage from one of Angela’s characters and, with at least three damage on her, moves all her damage to an opposing character.

Go Go Tomago – Darting Dynamo builds on that setup. On entry, Angela may pay two additional ink to gain lore equal to the damage on a chosen opposing character. A damaged target still in play becomes a lore payoff. Go Go then remains as an Evasive character for Dumbo.

Belle – Accomplished MysticCheshire Cat – InexplicableLuisa Madrigal – Confident ClimberGo Go Tomago – Darting Dynamo

Reset, removal and Politics

Board wipes + Card draw = Reset and rebuild

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Be Prepared is this list’s full board wipe. If Angela’s characters are at the Library, their banishment can provide new cards. Cheap characters and Draw effects then give her material to rebuild.

Demona – Scourge of the Wyvern Clan exerts all opposing characters on entry and refills the hands of all players with fewer than three cards to three. This opens multiple opportunities to challenge. You're Welcome offers flexibility against characters, items and locations; Wildcat – Mechanic supplies repeatable item removal through its exert ability.

Hand disruption = Limit your opponent’s options

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Bend to My Will makes each opponent discard their entire hand. With two additional ink, Honey Lemon – Chemical Genius also reaches every opponent, each discarding a card. Ursula – Deceiver lets Angela inspect one opponent’s hand and choose a song for them to discard.

Politics comes from genuine choices at the table. Hades – Looking for a Deal asks the chosen character’s owner to put it on the bottom of their deck or let Angela draw two cards. At the end of her turn, Elinor – Renowned Diplomat rewards having three or more exerted characters with one damage, one lore and one card — a natural fit for an engine that exerts its characters anyway.

Be PreparedThe Library – A Gift for BelleHades – Looking for a Deal

Ink, cost reduction and strong follow-up plays

Angela’s resource plan relies on regular ink and plenty of Draw. Fifty inkable cards provide a broad foundation. Twenty-one cards cost no more than two ink, enabling early plays and leaving ink for Dumbo’s activations later.

Shift offers additional ways to deploy stronger characters efficiently. Dash Parr – Super Fast and Luisa Madrigal – Confident Climber can shift for three ink onto their matching smaller versions. Peter Pan & Tinker Bell – Fast Friends can shift onto Tinker Bell for four ink. Diablo’s Shift cost discards an action instead of paying ink. These are specific alternative costs; the three songs also let ready singers play suitable actions while keeping ink available for other effects.

The 25 cards at costs four and five form the centre of the list. Dumbo, important Draw characters and many control effects live here, connecting Angela’s early development to repeatable value later on.

The deck in numbers

Tintbar50
Inkable
Nicht tintbar10
Uninkable
Durchschnittskosten3,40
Average ink cost
52 characters3 songs2 other actions1 item2 locations

The curve clearly shows Angela’s progression: eight one-cost and 13 two-cost cards to start, followed by a focus on four and five ink. Inkable cards make up 83.3% of the list. The 52 characters give the Coconut plenty of carriers for its abilities; carefully chosen non-character cards support removal, disruption and card flow.

Four copies of Dumbo provide the recurring anchor. Each of the other 56 cards appears once. These figures come from Angela’s public decklist and match the deck image she supplied.

Angela’s complete list

Open Angela’s full deck on CocoDex

All 60 cards · by ink cost

60 of 60 cards

Cost 1

1×CharacterTintenkosten1RubyDash ParrDodgeball Dynamo1×CharacterTintenkosten1AmethystDiabloObedient Raven1×CharacterTintenkosten1EmeraldFlynn RiderSpectral Scoundrel1×CharacterTintenkosten1AmethystLuisa MadrigalPushing Through1×CharacterTintenkosten1EmeraldPegasusGift for Hercules1×CharacterTintenkosten1AmethystRafikiMystical Fighter1×CharacterTintenkosten1AmethystRoyal GuardOctopus Soldier1×ActionTintenkosten1AmethystSwooping Strike

Cost 2

1×CharacterTintenkosten2AmethystEmeraldDiabloSpiteful Raven1×CharacterTintenkosten2EmeraldGo Go TomagoDarting Dynamo1×CharacterTintenkosten2EmeraldHoney LemonChemical Genius1×CharacterTintenkosten2RubyJebidiah FarnsworthCookie1×CharacterTintenkosten2EmeraldJoshua SweetField Surgeon1×itemTintenkosten2AmethystJunior Woodchuck Guidebook1×CharacterTintenkosten2RubyLiquidatorIced Over1×LocationTintenkosten2AmethystMerlin's Shop and SmithyMagical Market1×CharacterTintenkosten2AmethystPepitaWatchful Alebrije1×CharacterTintenkosten2RubyRandall BoggsEnvious Coworker1×CharacterTintenkosten2EmeraldTrampEnterprising Dog1×CharacterTintenkosten2RubyTrampQuick on His Feet1×CharacterTintenkosten2EmeraldUrsulaDeceiver

Cost 3

1×CharacterTintenkosten3AmethystCheshire CatInexplicable1×CharacterTintenkosten3AmethystDemonaImperious Spellcaster1×CharacterTintenkosten3EmeraldDiabloDevoted Herald1×CharacterTintenkosten3AmethystElsaSnow Queen1×CharacterTintenkosten3EmeraldMushuStealthy Dragon1×CharacterTintenkosten3AmethystPeter Pan's ShadowElusive Prankster1×SongTintenkosten3EmeraldStand Out1×LocationTintenkosten3AmethystThe LibraryA Gift for Belle1×CharacterTintenkosten3EmeraldWildcatMechanic

Cost 4

4×CharacterTintenkosten4AmethystDumboNinth Wonder of the Universe1×CharacterTintenkosten4EmeraldElinorRenowned Diplomat1×CharacterTintenkosten4AmethystGenieWish Fulfilled1×CharacterTintenkosten4AmethystGoliathTransformed Warrior1×CharacterTintenkosten4AmethystIagoGiant Spectral Parrot1×CharacterTintenkosten4AmethystIsis VanderchillIce Queen of St. Canard1×CharacterTintenkosten4RubyMulanMartial Arts Master1×CharacterTintenkosten4AmethystSvenLeaping Reindeer1×CharacterTintenkosten4EmeraldTinker BellMost Helpful1×SongTintenkosten4EmeraldYou're Welcome1×CharacterTintenkosten4AmethystYzmaConniving Chemist

Cost 5

1×CharacterTintenkosten5AmethystBelleAccomplished Mystic1×CharacterTintenkosten5RubyDash ParrSuper Fast1×CharacterTintenkosten5RubyDash ParrSuper Speedy1×CharacterTintenkosten5EmeraldDr. BushrootEvil Botanist1×CharacterTintenkosten5AmethystElsaThe Fifth Spirit1×CharacterTintenkosten5AmethystHadesLooking for a Deal1×CharacterTintenkosten5AmethystLuisa MadrigalConfident Climber1×CharacterTintenkosten5EmeraldRapunzelHigh Climber1×CharacterTintenkosten5RubyThe Headless HorsemanTerror of Sleepy Hollow1×CharacterTintenkosten5AmethystThe QueenWicked and Vain1×CharacterTintenkosten5AmethystUrsulaWhisper of Vanessa

Cost 6

1×CharacterTintenkosten6AmethystDemonaScourge of the Wyvern Clan1×CharacterTintenkosten6RubyMauiHalf-Shark1×CharacterTintenkosten6AmethystRubyPeter Pan & Tinker BellFast Friends

Cost 7

1×SongTintenkosten7RubyBe Prepared1×ActionTintenkosten7EmeraldBend to My Will

Outdraw, outcontrol, and outlast!

The goal? Outdraw, outcontrol, and outlast!

InkwithAngela

Angela’s Dumbo deck connects Evasive with a steady stream of new cards. Exerting creates targets, challenges clear the way, and moved damage becomes lore through Go Go Tomago. The thread is consistent: develop the board and turn every new card into the next play.

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InkwithAngela